FIFA16 Creation Master 16 by Rinaldo

Download Creation Master 16 for FIFA 16 by Rinaldo

Update Roster – New feature
This feature allows to update the roster of team existing in the current database using an official update file form EA Sports. Teams not present in the current database are not imported. New players available in the new database are created while existing players are left unchanged. Team rosters and formations are updated. After you have imported the rosters in the database you can remove the downloaded file from “Document\FIFA 16” folder.

UG Content Import – New feature
In the main menu you can find “UG Content” with two submenus: “Import DB Only” “Import DB and Kits” and “Import KITS only”. Before to use this feature you have to download from the Creation Center of EA Sports a team or a league. It is saved as a file in your “Document\FIFA 16” folder with a name UG.. something.

Click UG Content – Import DB and KITS, select the UG file and just wait. It takes some time to create all the kits but at the end you will see the content of the UG file importent in your database.

If you want just to take a quick look, select “Import DB only”, it is much faster and you can later “import KITS only” or just exit without saving.

After you have imported the UGC in the database you can remove the downloaded file from “Document\FIFA 15” folder.

Player Overall Tuning – New Feature
Often UG content are not very well tuned, for example all the players could be overestimated. There is a new feature that allows you to increase or decrease the skills of all the players of a team (in the Team Form) or all the players of a league. (In the League Form)

Switch League Ids – New Feature
Using a patch of the file “managermodeseasonobjectivemanager.lua” it is now possible to play a league with any id in career mode. Doing in this way there is a limitation in the assignment of objectives. Instead of using the patch, you can switch the ids of your new league with the id of one of the leagues originally present in the game. For example I have created the new Greek League and I want to play it instead of Airtricity League. Select Super League in the League form, in the box “Switch League Id” select Airtricity League and then click the big button with the two arrows.

Tournament Form – New Feature
This is the major news of CM14 and it is quite complex. I will drive you through the main features with an example: I suppose to have already created a new league for Greece and now we are going to edit the tournament structure.

Create Greece Country in the tournament structure

First select UEFA and then click “Add Nation” button

Select the Database Country “Greece”

Change the 4 chars name to “GREE”
Set weather

Select Portugal and click the “Copy Weather Button”

Select Greece and click the “Paste Weather Button”

Add the league trophy

Select “Eredivisie” and click the “Copy Trophy button”

Select back Greece, in the combo Box select “Super League” as the target league then click the the “Paste Trophy Button”

now we have to adjust some data manually:

in the Trophy Structure page entry Short and Long Name

in the Trophy Ranking Table page select the initial teams

In the Trophy Graphics page

we can skip this for the moment and load the graphics later. FIFA 16 will provide default graphics instead.

Add the National Cup

We can repeat the same steps we did for adding the league trophy for adding the national cup trophy, just select the national cup from Holland and do the same steps

How to Activate a National Team – New Feature
In order to add a National Team in career mode you have, of course, to create the team and then do the next 4 steps:

1. In country form activate the team as the national team of a country and specify the targets for World Cup and Continental Cup.

2. In League form you have to add the team to the list of National Teams, take note of the total number of national teams because you need this for the next step

3. In Competition form, select the International Friendly, go down to the group and select the correct number of teams.

4. Last but not least you have to modify the International Competitions so that the new team appears as a participant. In this case I cannot give you detailed instructions because it depends from the confederation. As an example you can add your team to G3 of European qualifications.

I tested and it works so… good luck!

Audio Form – New Feature
In FIFA 14 it is not possible yet to add or remove audio associated to a player but we can work a little bit with the existing samples just modifying the database. A player can have an audio if:

1.the audio is associated with the player-id (specific audio)

2.the audio is associated with the common-name or the surname of the player (generic audio)

The only way to activate the first kind of audio is to change the player-id, at the moment is not possible to use a specific audio for more than one player.

Instead the generic audio is controlled by a table in the database (playernames) that associates with each name an identifier of the sound as a number in the range 900.000-965.000 FREE. CM 15 allows to modify this association.

In the database there is another table (commentarynames) that works like a kind of name dictionary, the fact that a name is listed in this table actually does not affect the possibility to hear the audio but it is very useful for having a list of the potential names available in the game. Unfortunately the fact that a name is in this table doesn’t mean that the sound is audible, it depends from the commentary language you are listening. On the opposite it could happen that a sound is present in the commentary but not listed in the commentarytable 🙂 The only way to know if an audio is present in your commentary is to play a game and listen to the commentary, if the name is called or not. When you know that a name is called you can use it for more players.

Let’s do an example, in Italian commentary the name Cesar, associated with 921615, is audible, instead the name César associated with 921616 is not audible. I can select a player called César and associate to it the sound 921615, now all the players with name César will have a commentary in game.

Let’s do another example: in the name dictionary there is the name Zalayeta associated with the id 46847, I have added a patch of Liga Uruguaya including a player called Zalayeta but with a player-id of 200198. Changing the player id of this player to 46847 the commentary is audible in game.

FAQs and Notes
When using Open – FIFA 1X the program crashes or it appears the message “fifa.fat not found”

Probably you do not have a regular installation of FIFA , try using Open – Select All

Can CM15 open XBOX files ?

CM 15 is for editing PC version, XBOX is not supported.

When using CM15 I cannot see players or team previously modified with FIFA 15 internal editor. Why?

Editing with CM 15 and in-game editing are incompatible. This is not a bug, it is the way FIFA 16 works. When you start to edit with CM15 you should remove squad files from the folder Document\FIFA 16. You can make in-game editing on a version of FIFA modified with CM15 but, if you use CM15 again, you are going to lose all your in-game editing.

Can I import files from previous FIFA versions, like head models or textures ?

No. Rx3 file format in FIFA 15 is different, therefore you cannot import directly any Rx3 file from FIFA 14 like 3D model or textures. You can instead import bitmaps.

I change the order of the bench players and save but, when I reopen, the order is not saved.

In the database all the bench players have the same description, there is no way to discriminate the order in the bench.

Some boots and some balls do not have a name but appear as a generic Shoes n. X or Ball n. Y.

Those are shoes (or balls) present in the game but not described by a string in the language database. You can add it.

Why can I only work with the default squads and not the updated ones?

CM modifies the default database of FIFA so every time you create your own squad file or download a squad update from EA, the game will use it instead of the default database and you cannot see your changes in game.

More: every time you modify the default database all the files created with a previous database become unusable and the game ask you if you want to delete

Which files I need to backup for my edited data to remain?

CM16 works with the files in these folders:

data\db

data\loc

dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata

License
Creation Master 16 (CM16) is freeware and is provided ‘as-is’, without any expressed or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.
History
Version 15.0

Known Problems and Workaround

Updating from online database, some letters of player names are corrupted for examlpe: Èric Gomez (ac12)

This problem cannot be fixed and is due the fact that the letter is not present in the original database. Workaround: replace the letter with a standard letter of the alphabet e.g. replace ‘È’ with ‘E’

Hair cannot imported from FIFA 15 to FIFA 16. This is due to the different models used.

Workaround: replace the hair model and texture with a copy of a hair existing in FIFA 16.

Glare files cannot be cloned from one stadium to another, otherwise the game crashes.

Workaround: simplest workaround is to leave the new stadium without glare file. It works anyway. Otherwise you can manually copy the glare files and rename them with the new id

Credits
Thanks to all the Beta Testers.

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